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AI Insights · Timothy · July 2024

Top 5 First Person Games in the US Q2 2024: Performance Insights

Explore the performance trends of the top 5 first-person games in the US during Q2 2024, including downloads, revenue, and active users.

Top 5 First Person Games in the US Q2 2024: Performance Insights

In Q2 2024, the top 5 first-person games in the United States showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.

Call of Duty®: Warzone™ Mobile, released in late March 2024, experienced a notable initial surge. Downloads started at 835K in the first week of April but gradually decreased to around 132K by the end of June. Revenue peaked at approximately $684K in the second week of April, then saw a consistent decline to about $145K by the end of the quarter. Weekly active users began at nearly 1.3M, dropping to around 801K by the end of June.

Minecraft demonstrated strong and consistent performance. Downloads fluctuated, peaking at 364K in late April and ending at 224K in the last week of June. Revenue showed an upward trend, starting at $753K in early April and reaching over $1M by the end of the quarter. Active users remained robust, starting at 8.2M and increasing to approximately 9.3M by the end of June.

Call of Duty®: Mobile maintained a steady presence. Downloads ranged from 135K to 221K throughout the quarter. Revenue peaked at around $3.3M in mid-April, fluctuating and ending at approximately $2.5M in the last week of June. Weekly active users started at 3.75M, experiencing minor fluctuations and ending at around 3M.

Teacher Simulator had a relatively stable quarter. Downloads varied, peaking at 145K in the first week of April and gradually declining to 61K by the end of June. Revenue remained low, ranging from $111 to $233 weekly. Active users started at 230K, decreasing to around 115K by the end of the quarter.

Blood Strike - FPS for all showed consistent performance with slight declines. Downloads started at 125K in the first week of April and ended at around 62K by late June. Revenue was steady, ranging from $42K to $79K. Active users began at 374K, ending the quarter at approximately 311K.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024